diagram | |||||||||||||||||||||||||||||||
namespace | urn:ebu:metadata-schema:ebuCore_2014 | ||||||||||||||||||||||||||||||
type | ebucore:audioBlockFormatType | ||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||
children | ebucore:speakerLabel ebucore:position ebucore:matrix ebucore:gain ebucore:diffuse ebucore:width ebucore:height ebucore:depth ebucore:channelLock ebucore:jumpPosition ebucore:equation ebucore:degree ebucore:order | ||||||||||||||||||||||||||||||
used by |
|
||||||||||||||||||||||||||||||
attributes |
|
||||||||||||||||||||||||||||||
annotation |
|
||||||||||||||||||||||||||||||
source | <xs:element name="audioBlockFormat" type="ebucore:audioBlockFormatType"> <xs:annotation> <xs:documentation>An audioBlockFormat represents a single sequence of audio samples with fixed parameters, including position, within a specified time. The sub-elements with audioBlockFormat are dependent upon the typeDefintion or typeLabel of the parent audioChannelFormat element.</xs:documentation> <xs:documentation>Currently, there are five different typeDefinitions:</xs:documentation> <xs:documentation> DirectSpeakers: For channel-based audio, where each channel feeds a speaker directly. Type 0001. </xs:documentation> <xs:documentation> Matrix: For channel-based audio where channels are matrixed together, such as Mid-Side, Lt/Rt. Type 0002. </xs:documentation> <xs:documentation> Objects: For object-based audio where channels represent audio objects (or parts of objects), so include positional information. Type 0003. </xs:documentation> <xs:documentation> HOA: For scene-based audio where Ambisonics and HOA are used. Type 0004. </xs:documentation> <xs:documentation> Binaural:For binaural audio, where playback is over headphones. Type 0005. </xs:documentation> </xs:annotation> </xs:element> |