element audioChannelFormat
diagram gluon3_1_p573.png
namespace urn:ebu:metadata-schema:ebuCore_2014
type ebucore:audioChannelFormatType
properties
content complex
children ebucore:frequency ebucore:audioBlockFormat
used by
complexType audioFormatExtendedType
attributes
Name  Type  Use  Default  Fixed  Annotation
audioChannelFormatName  xs:string        
documentation
A unique human readable name for the audio channel
audioChannelFormatID  xs:anyURI        
documentation
A unique ID for the audio channel
typeLabel  xs:string        
documentation
Free text to define the type of the associated element.
typeDefinition  xs:string        
documentation
Free text to provide a definition for the type.
typeLink  xs:anyURI        
documentation
A URI to link e.g. to a type in a classification scheme.
typeSource  xs:string        
documentation
To identify a source of attribution.
typeLanguage  xs:language        
documentation
To define the language in which the type information is provided.
annotation
documentation
An audio channel represents a single sequence of audio
samples.
documentation
An audioChannelFormat represents a single sequence of audio samples. It
is sub-divided in the time domain into audioBlockFormats, which is must contain at
least one of. The typeDefintion of the audioChannelFormat specifies the type of
audio it is describing, and also determines which parameters are used within its
audioBlockFormat children.
documentation
Currently, there are five different typeDefinitions:
documentation
DirectSpeakers: For channel-based audio, where each audio channel feeds
a speaker directly. Type 0001.
documentation
Matrix: For channel-based audio where channels are matrixed together,
such as Mid-Side, Lt/Rt. Type 0002.
documentation
Objects: For object-based audio where channels represent audio objects
(or parts of objects), so include positional information. Type 0003.
documentation
HOA: For scene-based audio where Ambisonics and HOA are used. Type 0004.
documentation
Binaural:For binaural audio, where playback is over headphones. Type
0005.
source <xs:element name="audioChannelFormat" type="ebucore:audioChannelFormatType">
 
<xs:annotation>
   
<xs:documentation>An audio channel represents a single sequence of audio
samples.
</xs:documentation>
   
<xs:documentation>An audioChannelFormat represents a single sequence of audio samples. It
is sub-divided in the time domain into audioBlockFormats, which is must contain at
least one of. The typeDefintion of the audioChannelFormat specifies the type of
audio it is describing, and also determines which parameters are used within its
audioBlockFormat children.
</xs:documentation>
   
<xs:documentation>Currently, there are five different typeDefinitions:</xs:documentation>
   
<xs:documentation> DirectSpeakers: For channel-based audio, where each audio channel feeds
a speaker directly. Type 0001.
</xs:documentation>
   
<xs:documentation> Matrix: For channel-based audio where channels are matrixed together,
such as Mid-Side, Lt/Rt. Type 0002.
</xs:documentation>
   
<xs:documentation> Objects: For object-based audio where channels represent audio objects
(or parts of objects), so include positional information. Type 0003.
</xs:documentation>
   
<xs:documentation> HOA: For scene-based audio where Ambisonics and HOA are used. Type 0004. </xs:documentation>
   
<xs:documentation> Binaural:For binaural audio, where playback is over headphones. Type
0005.
</xs:documentation>
 
</xs:annotation>
</xs:element>


XML Schema documentation generated by XMLSpy Schema Editor http://www.altova.com/xmlspy